Your cards are your sound.

Every song starts with a hand of cards. There are 94 of them: talent to write with, people to bring in, gear that changes how you sound, and practice that makes you better at all of it. No two artists finish a season with the same collection.

Everything in the game, exactly as it ships. New cards arrive in the shop nearly every week of a season, so what you can make keeps changing.

94 cards

Talent

Basic Talent

Talent +1

Starting deck

2
Collab

Bedroom Beatmaker

Talent +1 Unique +3

Uniqueness focus

9 uses · Week 1

2
Gear

Content Machine

Talent +1 Unique +3 Influence +1

Smartphone for content

wear 8 · Week 1

2
Collab

Day One Crew

Talent +1 Unique +1 Star Power +2

Star Power focus

3 uses · Week 1

2
Gear

First Real Mic

Talent +1 Unique +3 Performance +1

Your first piece of real gear

wear 8 · Week 1

2
Collab

The Content Kid

Talent +1 Unique +1 Influence +2

Influence focus

3 uses · Week 1

2
Collab

The Fill-In

Talent +1 Unique +1 Performance +2

Performance focus

3 uses · Week 1

2
Gear

Thrift Store Fit

Talent +1 Unique +3 Performance +1

Basic stage clothing

wear 8 · Week 1

3
Collab

Harmony Queen

Talent +2 Unique +1 Performance +4

Performance focus

4 uses · Week 1

3
Collab

Indie Tastemaker

Talent +2 Unique +4

Uniqueness focus

8 uses · Week 1

3
Training

Practice Session

Gain +2 to any skill you choose. One session only, then it's over

Week 1

3
Training

Second Wind

Swap today's draw for 5 fresh cards

Week 1

3
Collab

Spin Doctor Jr.

Talent +2 Unique +1 Influence +4

Influence focus

4 uses · Week 1

3
Collab

The Hype Man

Talent +2 Unique +1 Star Power +4

Star Power focus

4 uses · Week 1

3
Gear

The Late Night Laptop

Talent +2 Unique +3 Star Power +1

Where every song starts

wear 6 · Week 1

3
Gear

The Look

Talent +2 Unique +4 Performance +2

Signature stage outfit

wear 6 · Week 1

4
Training

Deep Focus

Peek at your next 3 cards and add 1 to today's draw

Week 1

5
Talent · Country +1

Improved Talent - Country

Talent +2

Week 1

5
Talent · EDM +1

Improved Talent - EDM

Talent +2

Week 1

5
Talent · Pop +1

Improved Talent - Pop

Talent +2

Week 1

5
Talent · Rap +1

Improved Talent - Rap

Talent +2

Week 1

5
Talent · Rock +1

Improved Talent - Rock

Talent +2

Week 1

4
Gear

Going Live

Talent +2 Unique +4 Influence +2

Streaming kit

wear 6 · Week 3

4
Gear · Rap +1

Sixteen Magic Pads

Talent +2 Unique +4 Influence +1

Beat machine; Rap genre bonus

wear 6 · Week 3

4
Gear · Pop +1

The Pitch Polisher

Talent +2 Unique +4 Star Power +1

Vocal production rig; Pop genre bonus

wear 6 · Week 3

4
Gear

The Ring Light Setup

Talent +2 Unique +4 Influence +2

Streaming and content gear

wear 6 · Week 3

4
Gear · Rock +1

The Surf Green Electric

Talent +2 Unique +4 Performance +2

Electric guitar; Rock genre bonus

wear 6 · Week 3

4
Training

Tunnel Vision

Your next skill boost counts double

Week 3

5
Gear

Actually Licensed Software

Talent +3 Unique +4 Star Power +1

Music-making software; never wears out

Week 3

5
Training

Quick Study

Draw 2 extra cards this turn

Week 3

5
Gear · Rock +1

Sorry, Neighbors

Talent +3 Unique +4 Performance +3

Professional drum kit

wear 6 · Week 3

5
Collab

The Entourage

Talent +2 Unique +1 Star Power +6

Star Power focus

5 uses · Week 3

5
Training

The Grind

Play 2 cards for skills at once

Week 3

5
Collab

The Image Maker

Talent +2 Unique +1 Influence +6

Influence focus

5 uses · Week 3

5
Collab

The Sonic Weirdo

Talent +2 Unique +5

Uniqueness focus

7 uses · Week 3

5
Gear · Rock +1

The Sunburst (Financed)

Talent +3 Unique +4 Performance +2 Influence +1

Premium guitar; Rock genre bonus

wear 6 · Week 3

5
Collab

The Voice Whisperer

Talent +2 Unique +1 Performance +6

Performance focus

5 uses · Week 3

4
Gear · Country +1

Accordion

Talent +2 Unique +4 Performance +1

Oddball instrument; Country bonus

wear 5 · Week 5

4
Training

Fresh Perspective

Bring all your Recharging cards back early and draw 1

Week 5

4
Gear

Glockenspiel

Talent +2 Unique +4 Performance +1

Oddball instrument

wear 5 · Week 5

4
Gear

Gold Chain

Talent +2 Unique +4 Star Power +2

Statement piece

wear 5 · Week 5

5
Gear · Rap +2

808 Bass Rig

Talent +2 Unique +5

Sub-bass stack; Rap genre bonus

wear 5 · Week 5

5
Gear

Bassoon

Talent +2 Unique +5 Performance +1

Oddball instrument; high uniqueness

wear 5 · Week 5

5
Gear

Documentary Ready

Talent +2 Unique +4 Influence +2

Professional camera gear

wear 6 · Week 5

5
Gear · EDM +2

Festival Controller

Talent +2 Unique +5

Mainstage DJ controller; EDM genre bonus

wear 5 · Week 5

5
Gear · Country +2

Steel Pedal Guitar

Talent +2 Unique +5 Performance +2

Country genre bonus

wear 5 · Week 5

5
Gear · Pop +2

Synth-Pop Stack

Talent +2 Unique +5

Layered synth rack; Pop genre bonus

wear 5 · Week 5

5
Gear

The Reliable One

Talent +3 Unique +4 Performance +2

Bass guitar

wear 6 · Week 5

5
Gear

Theremin

Talent +2 Unique +5 Performance +1 Influence +1

Oddball instrument; high uniqueness

wear 5 · Week 5

6
Training

Instinct

Flip your next card: play it for free or let it recharge

Week 5

6
Gear · EDM +1

Knobs for Days

Talent +3 Unique +5 Performance +2

Classic synth; EDM genre bonus

wear 5 · Week 5

6 ★ Record a Commercial-quality song
Collab

The Hit Whisperer

Talent +3 Unique +2 Star Power +6

Star Power focus

6 uses · Week 5

6
Gear

The Very Serious Piano

Talent +3 Unique +5 Performance +2 Influence +1

Grand piano

wear 5 · Week 5

6
Gear · EDM +1

The Wheels of Steel

Talent +3 Unique +5 Performance +2 Influence +1

DJ turntables; EDM genre bonus

wear 5 · Week 5

7
Collab

Algorithm Whisperer

Talent +3 Unique +1 Influence +8

Influence focus

7 uses · Week 5

7
Collab

Chaos Wrangler

Talent +3 Unique +1 Performance +8

Performance focus

7 uses · Week 5

7
Collab

Genre Breaker

Talent +3 Unique +6

Uniqueness focus

7 uses · Week 5

7
Gear · Rock +2

Vintage Amp

Talent +3 Unique +5 Performance +3

Vintage tube stack; Rock genre bonus

wear 5 · Week 5

9 ★ 10K Followers
Collab

The Dealmaker

Talent +3 Unique +2 Influence +10

Influence focus

9 uses · Week 5

10
Talent · Country +2

Advanced Talent - Country

Talent +3

Week 5

10
Talent · EDM +2

Advanced Talent - EDM

Talent +3

Week 5

10
Talent · Pop +2

Advanced Talent - Pop

Talent +3

Week 5

10
Talent · Rap +2

Advanced Talent - Rap

Talent +3

Week 5

10
Talent · Rock +2

Advanced Talent - Rock

Talent +3

Week 5

7
Training

Lightning in a Bottle

This turn every card you play gets +3 to everything

Week 7

7
Gear

The Insured Microphone

Talent +3 Unique +5 Star Power +2

Legendary microphone

wear 5 · Week 7

8
Collab

Living Legend Feature

Talent +3 Unique +2 Star Power +8

Star Power focus

8 uses · Week 7

8
Gear

Show Stopper Setup

Talent +4 Unique +5 Performance +3 Influence +1

Custom stage rig

wear 4 · Week 7

8
Gear

The Analog Warmth

Talent +4 Unique +5 Star Power +2 Performance +1

The vintage sound everyone chases

wear 5 · Week 7

9
Collab

Road General

Talent +3 Unique +2 Performance +10

Performance focus

9 uses · Week 7

9
Collab

The Auteur

Talent +3 Unique +7

Uniqueness focus

10 uses · Week 7

10
Training

Cut the Track

Retire any card from today's draw for good

Week 7

10 ★ $100K revenue
Collab

The Sound God

Talent +4 Unique +2 Star Power +10

Star Power focus

10 uses · Week 7

11 ★ Tour for 30 game weeks
Collab

The Stadium Architect

Talent +4 Unique +2 Performance +12

Performance focus

11 uses · Week 7

12 ★ 50K Followers
Collab

The Kingmaker

Talent +4 Unique +2 Influence +12

Influence focus

11 uses · Week 7

15
Talent · Country +3

Elite Talent - Country

Talent +4

Week 7

15
Talent · EDM +3

Elite Talent - EDM

Talent +4

Week 7

15
Talent · Pop +3

Elite Talent - Pop

Talent +4

Week 7

15
Talent · Rap +3

Elite Talent - Rap

Talent +4

Week 7

15
Talent · Rock +3

Elite Talent - Rock

Talent +4

Week 7

Gear

Greatest Hit

Talent +3 Unique +4

A signature hit you earned. Permanent, never wears

Week 10

Training

The Lost Tapes

Gain +2 to any skill you choose. Yours forever, comes back every time

Week 10

9
Gear

Media Domination

Talent +4 Unique +5 Performance +2 Influence +3

Ultimate media setup

wear 4 · Week 10

9
Gear

Stadium Production

Talent +4 Unique +5 Performance +4 Influence +2

Ultimate stage rig

wear 4 · Week 10

9
Gear

The Prototype

Talent +3 Unique +7

One-of-a-kind experimental instrument

wear 5 · Week 10

10
Gear · Rap +3

The 808 Legend

Talent +4 Unique +5 Star Power +1

Signature Rap rig

wear 4 · Week 10

10
Gear · Pop +3

The Hit Machine

Talent +4 Unique +5 Star Power +1

Signature Pop production suite

wear 4 · Week 10

10
Gear · EDM +3

The Mainstage Decks

Talent +4 Unique +5 Performance +1

Signature EDM decks

wear 4 · Week 10

10
Gear · Country +3

The Rhinestone Rig

Talent +4 Unique +5 Performance +1

Signature Country stage kit

wear 4 · Week 10

10
Gear · Rock +3

The Wall of Amps

Talent +4 Unique +5 Performance +1

Signature Rock backline

wear 4 · Week 10

12
Collab

Generational Talent

Talent +4 Unique +8

Uniqueness focus; highest uniqueness in the game

12 uses · Week 10

13
Collab

A-List Collab

Talent +5 Unique +3 Star Power +12

Star Power focus

12 uses · Week 10

13
Collab

The Mogul

Talent +5 Unique +3 Influence +12

Influence focus

12 uses · Week 10

13
Collab

The Showrunner

Talent +5 Unique +3 Performance +12

Performance focus

12 uses · Week 10