The other front door
If you know Dominion, Slay the Spire or similar deck building games
This is that, in a shared world, against real people, with two economies and a six-hour clock. Music is the theme. Allocation is the game.
- Talent
- Cards
- Performance
- Star power
- Influence
- A new song





Two economies, one clock
Every six hours is a Payday. It refills three turns and twelve hours for everybody at once. A turn draws a hand and buys one move: write a song, buy a card, play a card for permanent stats, or train talent. Hours record, release, tour and promote what you wrote. Nothing you buy changes either number.
A hand of five from a deck you build
You start with ten Basic Talent. Talent is the resource your deck generates, and it is what buys collaborators, gear and training. There is no shop for talent itself: it is trained, never bought.
The song is the scoreboard entry
A song is a stat line built from the cards you played and the choices you made. It competes on the Top 100 and its genre chart against every other player in the world, and it keeps earning as long as it holds.
The trophy is a card
A song that earns enough over its life is minted as a card with its own art, and you write with it from then on. Ten demos you never released can be sacrificed for a card of a different kind.
A shared world, no private instance
One season, one set of charts, one field. The names above and below you are other people. A separate board ranks you against the people who started when you did, which is the one a first season is really played on.
Labels are the guild layer
Found or join a label. What you earn counts for the crew as well as for you, four-day battles decide league standings, and cred, which cannot be bought, buys the crew its look.
94 cards in the catalog today. All of them, with their stats →
Your first song is waiting.
Free on iPhoneThe guides go one system at a time.
The long version: What Project Rockstar and Dominion have in common, on the Chart Topper Substack.